Enjoying digital content with children

About this resource

This video presentation explores how educators, parents, and carers can support young children’s play and learning by viewing digital content together.

Age range for this resource

For educators, parents, and carers of children aged 12 months to 5 years.

Goal of this resource

To explore and build on young children’s interests.

To inspire stimulating interactions and discussions between young children and their adults.

How might educators use this resource?

View this video presentation to reflect on how the practice of viewing could be used at your service as part of an intentional approach to play-based learning. Consider sharing the presentation with colleagues and inviting discussion at the next staff meeting.

How might families use this resource?

Watch the video presentation and reflect on ways to engage your child in the practice of viewing. For example: What are some of your child’s interests? How could you and your child use digital technologies to research websites and locate YouTube videos to support and develop their topics of interest?

How might organisations use this resource?

Provide a link to this video presentation in your communication to services and families. Invite educators, parents, and carers to reflect on the practice of viewing and how this could be utilised to support an intentional approach to play-based learning at services or in the home.

What learning might we see?

Educators, parents, and carers viewing digital content with young children in ways that support their play, learning, and development.

Young children engaging in discussions with their adults and peers about shared experiences in digital contexts.

Practice

Viewing

Children view digital content with others for entertainment, information seeking, relaxation, physical activity, and/or recreation.

Learn more about Practices

Area

Relationships

Young children in digital contexts interact, engage, access, and learn how to use digital technologies in relationships with other people, including the adults (e.g. family members, parents, kinship members, educators) and peers (e.g. friends, siblings, extended family members) in their lives. These relationships facilitate and influence children’s engagement with digital technologies.

Learn more about Relationships

Connection to relevant standards

Belonging, Being, and Becoming: The Early Years Learning Framework for Australia V2.0 (Australian Government Department of Education, 2022)
Outcome 1: Children have a strong sense of identity

Children feel safe, secure, and supported (e.g., Children establish and maintain respectful, trusting relationships with other children and educators; Educators value and respond sensitively to children’s attempts to initiate interactions and conversations).

Children learn to interact in relation to others with care, empathy, and respect (e.g., Children co-use and collaborate with others when using digital technologies).

Outcome 2: Children are connected with and contribute to their world

Children develop a sense of connectedness to groups and communities and an understanding of their reciprocal rights and responsibilities as active and informed citizens (e.g., Children cooperate with others and negotiate roles and relationships in play episodes and group experiences; Educators support and build children’s skills to participate and contribute to group play and projects).

Children respond to diversity with respect (e.g., Educators use digital technologies to find answers to questions and document discoveries).

Outcome 3: Children have a strong sense of wellbeing

Children become strong in their social, emotional, and mental wellbeing (e.g., Children increasingly cooperate and work collaboratively with others; Educators discuss and model appropriate use of digital technologies and discuss how to keep children safe online with children and families; Educators build upon and extend children’s ideas; Educators challenge and support children to engage in and persevere at tasks and play).

Outcome 4: Children are confident and involved learners

Children develop a growth mindset and learning dispositions such as curiosity, cooperation, confidence, creativity, commitment, enthusiasm, persistence, imagination, and reflexivity (e.g., Educators create responsive learning environments that promote shared sustained thinking; Educators model inquiry processes, including wonder, curiosity, and imagination, try new ideas and take on challenges).

Children develop a range of skills and processes such as problem solving, enquiry, experimentation, hypothesising, researching, and investigating (e.g., Children explore their environment through asking questions, experimenting, investigating, and using digital technologies; Educators model the use of digital technologies and media to assist children to investigate and document their findings; Educators intentionally scaffold children’s understandings, including description of strategies for approaching problems).

Children transfer and adapt what they have learned from one context to another (e.g., Educators encourage children to discuss their ideas and understandings; Educators encourage and enable children to reflect on and assess their learning, including progress and next steps towards their learning goals).

Children resource their own learning through connecting with people, place, technologies, and natural and processed materials (e.g., Children use digital technologies and media to investigate and problem solve; Educators provide opportunities and support for children to engage in meaningful relationships that provide positive learning opportunities).

Outcome 5: Children are effective communicators

Children interact verbally and non-verbally with others for a range of purposes (e.g., Educators engage in sustained communication with children about ideas and experiences, and extend their vocabulary).

Children engage with a range of texts and gain meaning from these texts (e.g., Children view and listen to printed, visual, and multimedia texts and respond with relevant gestures, actions, comments, and/or questions; Educators join in children’s play and engage children in conversations about the meanings of images and print).

Children express ideas and make meaning using a range of media (e.g., Children view, listen and respond to simple printed, visual, and multimedia texts or music and express how it makes them feel).

Children use digital technologies and media to access information, investigate ideas, and represent their thinking (e.g., Children use digital technologies to access images and information, explore diverse perspectives, and make sense of their world; Children adopt collaborative approaches in their learning about and with digital technologies; Educators encourage collaborative learning about and through technologies between children, and children and educators; Educators research topics and search for information with children).

National Quality Standard (Australian Children’s Education and Care Quality Authority, 2019)

Quality Area 1: Educational program and practice (e.g., Each child’s current knowledge, strengths, ideas, culture, abilities, and interests are the foundation of the program; Educators are deliberate, purposeful, and thoughtful in their decisions and actions; Educators respond to children’s ideas and play and extend children’s learning through open-ended questions, interactions and feedback; Each child’s agency is promoted, enabling them to make choices and decisions that influence events and their world).

Quality Area 2: Children’s health and safety (e.g., At all times, reasonable precautions and adequate supervision ensure children are protected from harm and hazard).

Quality Area 5: Relationships with children (e.g., Responsive and meaningful interactions build trusting relationships which engage and support each child to feel secure, confident, and included. Children are supported to collaborate, learn from, and help each other).

National Principles for Child Safe Organisations (Australian Human Rights Commission, 2018)

Principle 4: Equity is upheld, and diverse needs respected in policy and practice.

Principle 5: People working with children and young people are suitable and supported to reflect child safety and wellbeing values in practice.

Principle 8: Physical and online environments promote safety and wellbeing while minimising the opportunity for children and young people to be harmed.

Explore More

If these ideas are new to you, explore these related resources:

Staying active in the digital playground 

This article invites parents, carers, and educators to promote children’s participation in physical activities using the PLAYback strategy. PLAYback sees trusted adults video recording children participating in physical activities then co-viewing the footage with children to reinforce, support, and build skill development.

Sharing screen time and digital technology with children and pre-teens

This article explores how parents and carers can use screen time and digital technologies to have fun, build trustful relationships, and learn new things with children and pre-teens.

For more ideas, explore these related resources:

Get moving with Humpty’s Big Adventure

This article invites parents, carers, and educators to provide a range of skill-building opportunities for young children through obstacle course play.

When the dinosaurs came to kindy

This video presentation explores how early childhood educators can connect with young children’s interests using digital technologies.

If you would like to read some research, explore these related resources:

Grieshaber, S., Nuttall, J., & Edwards, S. (2021). Multimodal play: A threshold concept for early childhood curriculum? British Journal of Educational Technology, 52(6), 2118–2129. https://doi.org/10.1111/bjet.13127

Nolan, A. & Moore, D. (2024). Broadening the notion of peer-to-peer interactions when young children engage with digital technology. Early Childhood Education Journal. Advance online publication. https://doi.org/10.1007/s10643-024-01662-4

The Resource

Enjoying digital content with children

This video presentation (3 minutes duration) explains how educators, parents, and carers can support young children’s play and learning by viewing digital content together.

Watch the video